![]() Can't afford to use very computationally expensive procedures.Īnybody know of the best way to approach this? Would greatly appreciate any advice or assistance you can provide.Thanks!Ĭonst camera = new BABYLON.ArcRotateCamera('camera', -Math.PI / 2, Math.PI / 2, 20, new BABYLON.Vector3(0, 0, 0), scene)Ĭonst light = new BABYLON.HemisphericLight("light", new BABYLON.Vector3(0, 1, 0), scene) Ĭonst wall = ('wall', )Ĭonst cur = ._checkOcclusionQuery ī._checkOcclusionQuery = cur ī. I'm also constrained by the fact that my scene has many meshes in it that are loaded dynamically and i'm also trying to keep things as optimal as possible. The best i've managed to do is get the highlighted avatar render above everything but I need just the silhouette not the entire mesh. Thus far, based on some googling and forum browsing ( Babylonjs outline through walls & ) I've figured out how to highlight the outline of objects using Babylon.HighlighLayer and I know that i can render objects above others via RenderingGroups but I can't seem to figure out how to use them in conjunction to create the effect I want. ![]() This is very akin to effects used in many other video games (see example below). What I want to do is highlight the outline of these avatars ONLY when they are occluded by any other object, meaning that when they are not occluded they look normal with no highlight but when behind an object their highlighted silhouette can be seen by others (including yourself as you can see your own avatar). Right now my game consists of a scene compromising of multiple meshes with multiple users represented as avatars (created from basic circle geometry for the moment) loaded into an environment. Please bear with me on this one, i'm a complete newbie with babylon as i've only every worked with THREE.js. If you have any questions you can direct them to me I'm trying to create an online game using Babylon.js but have run into a problem thats got me a little stumped so hoping someone here would be willing to help me out. Whats intresting is that the Sniper can be seen in the trailer of Battle Nations being released. Fun Fact 2: Four TF2 chracters didn't make the cut to Battle Nations, they were Engineer, Medic, Sniper and Spy. I would take out the patreon verification if I could but we don't have Nitewriters unity project. Fun fact: The introduction of the TF2 units in Battle Nations was the result of Z2 celebrating their release of Battle Nations on Steam. You can find the compiled build from our website by clicking on the "Access" tab on our website, you will still need a patreon subscription to use it though. Mirror is something I feel more comfortable with but if the community wants to make something together and has a working version of the client and server we will gladly upload that version to our servers funded by patrons. I will make a new branch as soon as I have made some progress. The client and server is using photon as its networking system, I plan to release an update/version within the next couple of months by taking out the current networking solution and replacing it with Mirror. ![]() As of now, this build is completely unusable with the current version of the server because of how behind it is. Hoist the Flag Beast Wars: Uprisingīattle Unicorn was runner-up to the retro-rodeo championship.This github version was extracted from the last build Nitewriter made before he went off the radar. He and Rook noticed that Unicron's head acted up overhead, but nothing came of it. Beast Wars 10th Anniversary Optimus Primal's bioīattle Unicorn was on techno-organic Cybertron in the year 2984. ![]() The Maximal High Council (and its Battle Unicorn) were among the first to fall as the general population was harvested for their sparks. This all changed suddenly and dramatically with "the Culling," which began when Unicron's hordes attacked Cybertron en masse. When the Universe War began in earnest, Optimus Primal was successful in warding off most invading forces and keeping both the High Council and civilization in general undisturbed. He, like the rest of the council, was apparently unmoved by Optimus Primal's return and prophecies of Unicron-borne doom. Advice on fixing, buying, and maintaining things that roll and go vroom: cars, RVs, motorcycles. Later, as Nightscream joined a handful of other Maximals in their descent through Cybertron's layers to stop the Predacon gangster Cryotek, he wondered why they didn't bring a "phalanx of Battle Unicorns." Wreckers: Finale Part IIĪn apparently politically ambitious Battle Unicorn was a member of the Maximal High Council in the time after Megatron's defeat and Cybertron's technorganic reformatting. A community of car lovers, enthusiasts, and mechanics. Just under three months after the Great Transformation, as Cheetor fought the invading Quintesson forces, he was surrounded by brigades of Battle Unicorns and their Sharkticon opponents. Primal interrupted their intense zoning regulations debate.
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